Xbox Scorpio Feels Like an Apology: Cliff Bleszinski

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Cliff Bleszinski isn’t a fan of Xbox Scorpio, the console that was announced at Microsoft’s E3 2016 press event. According to the man behind Gears of War and LawBreakers, Xbox Scorpio feels like an apology for not making the console powerful enough in the first place.

He also mentioned how Microsoft tried to make Kinect mandatory and hosted a “well-intended” E3 press event a few years ago. Microsoft has been playing catch-up since than due to a dented reputation, according to Cliff Bleszinski.

And now the company is trying to make up for it.

“I think it feels like an apology move for them for not making the console as powerful as it should have been in favour of making sure the Kinect was boxed in with it.

So now they have to play catch-up. In a way, you can trace this all the way back to their well-intended E3 from a few years ago — where they were trying to go fully digital, etcetera, etcetera, and the internet backlash made them back pedal”.

He also commented on Xbox Scorpio enhanced games and said Microsoft is “trying to have your cake and eat it too.”

“When you do that, you genuinely tend to see games that don’t fully shine on the high end. Like we saw with this past console generation [publishers] were hedging their bets with a chicken-and-the-egg thing.

They were putting the games on PlayStation 3 and 4, Xbox 360 and Xbox One and basically you get higher resolution textures but it’s still a masked texture instead of being dynamically generated. So they’re kind of hobbling themselves in regards to that kind of scalability.”

Even when Project Scorpio is launched next year and given a proper name, gamers still have plenty of time left before the urge to update becomes a need to do so.

Piers Harding-Rolls, director of games research at IHS, compares the Xbox One S move to Sony launching a slimmer PlayStation 3 during the previous console cycle. Confusingly, however, he also said the console is actually for anyone who wants to enjoy any of the graphical advancements. Developers choose to work into their Scorpio games thanks to the unit's six teraflops of GPU power. Of the two, focus is on the 4K gaming angle, one that could very well set the stage for virtual reality gaming.

"And we can be equally as sure that Microsoft will be watching just as intently as it gears up for its own next-gen roll-out", Leadbetter said in a statement.

Project Scorpio will have massive 8-core CPU supplemented with a graphics card of 6 trillion floating point operations per second of power.


Do you really believe there will be no Xbox Scorpio exclusives?